
Grab your CDs and give these titles a go. Selected Director 3-based titles may work, and in particular, we support L-ZONE.
Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as Spaceship Warlock. Finally, in 20, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the continuity project. Aug 17, 2021:Įarly Macromedia Director titles are supported nowĪfter 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported. Then, load up some games and report issues in the issue tracker and playthrough progress on this forum post so we could keep track of the progress on the Wiki. In total, 12 new engines and general changes to 24 more engines.įor running the games you will need the latest stable build of ScummVM.Games like Grim Fandango, The Longest Journey and Myst III: Exile need a playthrough. 3D engines formerly part of ResidualVM.A significant rewrite of the Nintendo DS port, bringing it up to date with the latest engines and features.Support for HiDPI (aka Retina) displays in the GUI.(Also, you are welcome to help with translation into more languages).
#Scummvm save game location full
UTF-32 support in the GUI, allowing for full Japanese and Korean translations. We need your help to test this version!īesides the list of games to test before the release, the most notable things to test are: We have made a truly tremendous number of changes, which you can read about in the NEWS.md file. It has been almost a year since the last release of ScummVM. We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years.Īnd by the way, GOG.com is running a special promo tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount. You may find all of this goodness available to a number of platforms on our downloads page, or let the autoupdater kick in on Macintosh and Windows. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games Sfinx, Soltys and The Griffon Legend. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. The Nintendo DS port has been significantly rewritten. The GUI also adapts to high resolutions used in HiDPI screens. We have completed a major rework of the GUI: We now support Unicode characters everywhere. Notably, Macintosh b/w versions of Loom and Indy 3 are now also supported.īesides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for Lure of the Temptress Konami release, Blue Force Spanish, Ringworld Spanish, Amazon: Guardians of Eden Spanish, Mystery House French, Russian translations of Sierra AGI games, Elvira 1 Japanese PC-98, Bargon Attack Russian, Woodruff Russian, Eye of the Beholder Japanese Sega-CD, Legend of Kyrandia Hebrew, Legend of Kyrandia 2 Hebrew, Legend of Kyrandia 3 Simplified Chinese, Inherit the Earth PC-98 Japanese, Gabriel Knight 1 Macintosh, Xeen Russian to name but a few. The Journeyman Project 2: Buried in Time. In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. This is why we jumped straight to 2.5 in our versioning. With this release we announce support for Grim Fandango, The Longest Journey and Myst 3: Exile. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”įirst of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project.